![]() ![]() The move that reduces damage you take while dodging is useful. ![]() You can fix things a little with the upgrade system, which lets you invest level-up points into close combat skills to increase your damage, and signs, to unlock new variations on the basic set. Geralt always feels more cumbersome than his elaborate spinning animations imply, and less deadly, even in spite of the bloody dismemberment that happens when he finishes an enemy. The differentiation between light and strong attacks is meaningless, and Geralt never seems to get back to an opponent quickly enough after a dodge (Ciri gains a dash move ability later, further improving her sections). Humans can be parried, which adds a vital extra layer of interaction, and harpies can be shot down with your miniature crossbow and then finished with a decisive stab. It's telling that you feel much more like a mutant blademaster when fighting humans and harpies in particular. Aard pushes them back with concussive force, and Axii stupifies enemies. Yrden lays a trap that slows them to a drunken crawl. ![]() The essential Quen spell casts a shield that negates a blow. You attack by stringing together light and strong slaps with your sword, and can use an array of magical signs to protect yourself or pulverise others. The slippery framerate exacerbates issues with the combat system, which remains largely unchanged from the Witcher 2, and has inherited all of its problems. ![]() You can challenge merchants, blacksmiths and warlords to games so you can win more cards, build better decks and challenge the world's masters. The main one is Gwent, a card game that almost everyone in the Northern Kingdoms plays. There are so many aspects of The Witcher 3 I'd love to talk about that won't fit into the main review: the quests for legendary armour, the blueprints that let you craft great gear or brew better potions. ![]()
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June 2023
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